Agents is a tool for simulating dynamics of selfish users in traffic networks like the Internet. Classical Game Theory has been extensively used to analyse the Internet. However, this analysis is limited to static properties of such models, e.g. equilibria, the price of anarchy, etc. We are interested in dynamical properties. Therefore we apply methods from Evolutionary Game Theory to networks. The behaviour of agents is simulated by continuous or discrete processes, the best-known of which is the so-called replicator dynamics.
Game Features:
- model networks and latency functions,
- find numerical solutions to these dynamics using the Runge-Kutta method,
- plot various time dependent data, like potential functions, e.g. the well known Rosenthal function, etc.
- numerically find equilibria,
- export and import graphs as xml documents (GraphML),
- export gnuplot,
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